card | [ kɑːd ] | карта |
card games | [ kɑːd ɡeɪmz ] | карточные игры |
game | [ ɡeɪm ] | кон / партия / раздача |
to deal the cards | [ tə diːl ðə kɑːdz ] | сдавать карты |
to shuffle the cards / the deck | [ tə ˈʃʌfl̩ ðə kɑːdz ] [ ðə dek ] | тасовать карты |
to cut the cards | [ tə kʌt ðə kɑːdz ] | снимать колоду |
pack / deck of cards | [ pæk ] [ dek ] [ əv kɑːdz ] | колода карт |
suit | [ s(j)uːt ] | масть |
hearts | [ hɑːts ] | черви |
clubs | [ klʌbz ] | трефы |
diamonds | [ ˈdaɪəməndz ] | бубны |
spades | [ speɪdz ] | пики |
trump | [ trʌmp ] | козырь |
non-trump cards | [ nɒn trʌmp kɑːdz ] | некозырные карты |
trump suit | [ trʌmp s(j)uːt ] | козырная масть |
lower / higher card | [ ləʊə ] [ haɪə kɑːd ] | младшая / старшая карта |
lowest trump | [ˈləʊɪst trʌmp ] | младший козырь |
denomination / rank | [dɪˌnɒmɪˈneɪʃn̩ ] [ ræŋk ] | достоинство (карты) |
ace | [ eɪs ] | туз |
king | [ kɪŋ ] | король |
queen | [ kwiːn ] | дама |
jack | [ dʒæk ] | валет |
joker | [ ˈdʒəʊkə ] | джокер |
a trump 7 | [ ə trʌmp ˈsevn̩ ] | козырная семерка |
ten of clubs | [ ten əv klʌbz ] | десятка треф |
three twos | [ θriː tuːz ] | три двойки |
ace of hearts | [ eɪs əv hɑːts ] | туз червей |
face | [ feɪs ] | лицо (карты) |
back of a card | [ ˈbæk əv ə kɑːd ] | рубашка (карты) |
hand | [ hænd ] | карты ((имеющиеся) на руках) |
to put down / to lay (a card) | [ tə ˈpʊt daʊn ] [ tə leɪ ] [ ə kɑːd ] | положить (карту) |
attack | [ əˈtæk ] | заходить / заход |
attacker | [ əˈtækə ] | заходящий игрок |
discard | [ dɪˈskɑːd ] | сбрасывать карту |
to beat / defend | [ tə biːt ] [ dɪˈfend ] | побить / покрыть карты |
discard pile | [ dɪˈskɑːd paɪl ] | отбой (карты, вышедшие из игры) |
successful defense | [ səkˈsesfəl dɪˈfens ] | отбой (игрок отбился – побил все карты) |
defender | [ dɪˈfendə ] | отбивающийся игрок |
pass | [ pɑːs ] | переводить (карты) |
Your turn! | [ jɜː tɜːn ] | Твой ход! |
to abandon the defense | [ tu əˈbændən ðə dɪˈfens ] | принять (забрать карты) |
trick | [ trɪk ] | взятка |
I Doubt It
Age: 6+
Number of players: 6-12
Cards: Standard deck of 52 cards
How to play: Choose a “dealer” to deal all cards, one at a time, to each player. Some players will have more cards than others, which is okay. Players can organize their hand of cards as they please, but do not show any other players. The player to the left of the dealer begins the game starting with aces. He places the card(s) face down in the centre of the table saying “two aces” or whatever the desired number of cards are. Players can lay up to four cards of the card they are required to discard. The game continues clockwise to the next player, who will discard twos. The following player discards threes, and so on. Players announce their cards as they lay them. Start again with aces after kings have been played. Keep in mind that players don’t have to play the cards they announce. They can be lying. Even if you do not have the required card to discard, you must put down and name a card.
After each turn, allow a moment to let anyone challenge the player by saying “I doubt it.” Remember to challenge a player only if you think he might not be discarding the cards he says he is. When a challenge is voiced, the challenger can look at the discarded cards. If they match what the person who played them said, the challenger picks up all cards in the discard pile and adds them to his personal pile. If the cards are not what the person said they were, the player who discarded them must pick up the entire discard pile. The player to lay down his entire hand of cards first will win the game.
Durak
Durak is a Russian card game that is popular in post-Soviet states. The object of the game is to get rid of all one's cards. At the end of the game, the last player with cards in their hand is referred to as the fool.
The game is typically played with a deck of 36 cards (numerical cards 2 through 5 are removed from a standard 52 card deck prior to play) and is played with two to five people. The deck is shuffled, and each player receives six cards. The top card on the remaining deck is made visible and placed at the bottom of the deck at a 90 degree angle (so that its denomination and suit are visible). This determines the trump suit, however the revealed card is actually a part of the deck, the last card to be drawn. The player with the lowest trump is the first attacker. A deck of 36 cards limits the number of players to six, although some variants allow more than one deck to be used. A six-player game with one deck is not optimal, however, because it gives a considerable advantage to the player who attacks first, and a considerable disadvantage to the player who defends first. If multiple games have been played, often the loser of the previous game shuffles and deals.
Gameplay
The starting player is the first attacker. The player to the attacker's left is always the defender. After each turn play proceeds clockwise. If the attack succeeds (see below), the defender loses his or her turn and the attack passes to the player on the defender's left. If the attack fails, the defender becomes the next attacker.
Attack
The attacker opens the turn by playing one card face up on the table as an attacking card. The player to the attacker's left is the defender.
In the basic podkidnoy (подкидной, "throw-in") variant, and in most other variants of durak, the defender has to immediately attempt defense in response to the initial attack. In the perevodnoy (переводной, "passing") variant, the defender may choose to either attempt defense or to pass the attack on clockwise around the table. In this case, the defender may only pass on the attack if he has in his or her hand a card of the same rank as the attacking card or cards. To pass on the attack, he adds this card to the attacking cards. The defender now becomes the new attacker, and the player to his or her left becomes the new defender and must beat all cards. If the person on the player's left (the new defender) has fewer cards in his/her hand than will be on a table after "passing", "passing" is not allowed. The new defender must then decide upon a response for this new attack. In games involving four or fewer players, it is perfectly possible for the attack to pass all the way around the table, so that the original attacker ends up defending against his or her own attack (and against three other attacks of the same rank).
Aces are high. Trumps always beat non-trump cards regardless of rank (e.g., a trump 6 beats a non-trump ace).
Defense
The defender attempts to beat the attacking cards by playing defending cards from their hand. One card is played in defense of each attacking card. Non-trump attacking cards may be beaten by either a) a higher card of the same suit or b) a trump. Trump attacking cards may only be beaten by higher trumps. The defending cards are placed on top of the attacking cards so that players can keep track of which card is defending against which.
At any point during a defense, the attacker or any third party can pitch in extra attacking cards, provided that for each new attacking card, there is already a card of the same rank on the table (either defending or attacking), and the total number of attacking cards does not exceed six, five if there have been no successful defenses, or the number of cards in the defender's hand, whichever is less. The defender must also defend against these new cards.
If the defender is unwilling or unable to beat all attacking cards, he must pick up all the cards on the table—including all the cards the attackers pitched in—and incorporate them into his or her hand. At this point, the defense is abandoned. The defender may choose to abandon the defense at any point during the turn. This immediately ends the turn. The failed defender loses her or his turn to attack; hence the player to the defender's left attacks next.
If, however, the defender has beaten all attacking cards, and no other players are willing or able to add more, the defender has triumphed. The turn ends, all cards on the table are discarded from play to a discard pile, and play passes to the left: the successful defender opens the next turn as the new attacker.
End of turn
At the end of each turn, whether or not the defense was successful, the following action is performed: starting from the main attacker, followed by anyone else who contributed cards, and culminating with the defender, each player with fewer than six cards in their hand must draw cards from the deck until they have six cards in their hand. When the deck runs out of cards, play simply carries on without any more cards being drawn. At this point, when someone runs out of cards, they are done with the game, and everyone else continues. Each player draws as many cards as they need (e.g. if there are six cards left in the deck and the attacker has just spent their entire hand, they draw the entire deck and no one else draws any cards). The order in which this is done is strategically important since the last card in the deck is by definition a trump.
No players may examine the discard pile at any point.
Winning and losing
There are different types of the game. In one type there are no winners, and only one loser; in another the winner is the first person who leaves the game without cards in his hand. The last person with cards left in their hand is the loser (the fool or "durak"). That person is the dealer for the next game, and the person to the left of the fool is the first attacker of the next game.
Team play
With four (2 vs. 2) or six players (2 vs. 2 vs. 2 or 3 vs. 3), it is possible to play in teams. The members of each team sit opposite one another (with two players on each team), or alternating (with three). The members of each team do not put down cards for their teammate to defend, but focus on piling up on the other team(s) instead.
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